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The Hunter

unters are deadly marksmen, capable of bringing their enemies down from a distance with bows or rifles. Skilled survivalists, they can track enemies or lay traps to damage and entrap their foes. Hunters also possess a primal connection to the beasts of Azeroth, capable of taming and training them to keep as loyal guardians. Wearing light to medium armor, hunters can also dual wield weapons in combat, fighting beside their pets in battle.
The Hunter is a vicious damage dealer. With their ability to pull extremely well and hit monsters hard from far away, they certainly help take down monsters more quickly. Their pets add to the damage count and can aid somewhat in managing monster aggro. The variety of traps allows the Hunter to control crowds to an extent, as well. The combination of their extreme range, decent damage, and trap capability, Hunters are the perfect pullers for any group.

Information   

Strengths Weaknesses
 
Can tame and control various beasts Possesses very few melee abilities
Excellent long range damage capability Has a "Dead Zone" where neither ranged nor melee attacks can be used
Good at stopping enemies from fleeing Unable to heal self or party members
Effective at pulling monsters in dungeons and raids   
Great crowd control abilities thanks to traps that cause damage, slow or even freeze enemies  
 
Challenges

Keeping enemies at range through the use of abilities or pets
Learning how to tame, train and keep pets effective
Allowable Races: Dwarf, Night Elf, Orc, Tauren, Troll, Blood Elf, Draenei
Standard Bars: Health/Mana

Allowable Equipment: Cloth, Leather, Mail (at level 40, with training)
Allowable Weapons: Axes (Dwarves/Tauren start, others with training), Daggers (Night Elves and Blood Elves start, others with training), Guns or Bows, Crossbows (Draenei start, others with training), Fist Weapons (with training), Polearms (with training), Staves (with training), Swords (Draenei start, others with training), Thrown (with training), Two-Handed Axes (with training), Two-Handed Swords (with training)

Starting Stats
 
Race Strength Agility Stamina Intellect Spirit Armor Health Mana
 
Dwarf 25 19 22 19 20 40 66 84
Night Elf 16 27 21 20 21 56 56 85
Orc 23 20 22 17 23 42 66 82
Tauren 25 19 22 16 23 40 67 81
Troll 21 25 21 16 22 52 56 81
Blood Elf 17 25 21 23 19 54 56 130
Draenei 21 20 21 20 23 42 56 85
 
  

 


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